Project 2 Feedback
Rais
0 - 40 - head is drifting, fix motion to complent idle in body
140 - 180 - too much wobble in root. Soften the curves and take out big changes.
60 - hold this position 5 more frames
60 - 80 - remove left finger flex
90 - 110 - remove right finger flex/straighten
60 - 96 - smooth out Y rotation on COG, offset Y tran keyframes. Start of step = low, mid step = high
40 - 60 - find arc in head turn. Include body/spine in arc.
259 - 260 - pop in right arm - too big of a change in one frame, try smoothing out
135 - 145 - right arm and elbow get locked - keep them alive. Also, elbow should lead or follow, adjust so that it does.
200 - 215 - add some X tran to create a subtle arc in the COG, look @ 219 - 230
140 - awkward pinky pose in left hand
180 - 230ish - left arm/elbow/wrist needs fluid motion/overlap
180 - 200 - more twist on COG/hips, translate COG in Z to keep him on balance, less foot pickup
180 - 205 - blend step fwd, arm raise and COG raise into one motion
235 - 245 - anticipate head stetch with a little squash, add overlap and settle to head stretch so it is not locked. Offset hands from head stretch a bit.
150 - 180 - more stickiness in upper body during look.
Taki
Add clavicle motion
0 - 100 - too floaty, too long
100 - 160 - make faster, add overlap and drag
100 - 120 - break up arms so they start moving @ diffent frames
260 - 300 - dimish/offset table scratch or remove, add subtle head motion to assist nose pick
320 - 340 - add subtle anticipation to head/eye surprise
340 - 380 - add arc to head turn, get the spine into the motion as well
375 - 380 - eyes look back @ snot before head turns
380 - 400 - bigger freakout, build up in stages - start with mouth closed, build up to open - also, right arm has no movement here, and head, spine and left arm start/stop at the same time, also, right arm needs to plant on desk
400 - 420 - need more head/spine change here
460 - 500 - more drag and overlap in spine, arm, head
0 - 120 - right fingers and hand totally locked.
340 - 400 - get a camera and record some takes
yalda
Keep both hands on controller while playing
fix right arm to stick to controller better
80 - 85 - massage pop in spine
320 - 375 - fix twinning on legs in both pose and timing
390 - 395 - hold standing postion just a bit longer
0 - 100 - dimish foot thumping, maybe pause here and there?
550 - 580 - make fall more fluid, add drag and overlap to spine/head,
578 - fix pop
390 - 410 - foot should roll off ground, delay foot rise after body rise
404 - 475 - keep COG alive - fix lock
485 - 500 - figure out if this is a stomp or not. If yes, make more drastic, if no, make more subtle
End - better flop solution for controller and hand - shoulder slump
495 - 515 - arms are locked, loosen them up
Paul
End pose - look up through mag glass?
47 - fix left hand pop
75-85 - more slow out after laugh
60 - 75 - adjust hand pose so it doesn't cover mouth so much
0 - 45 - animate left hand and elbow to compress with spine. Fix elbow position.
50 - 75 - loosen up mag hand - add drag and overlap
80 - 95 - smooth out left hand's contact with the ground
157 - 193 - mag hand is too stiff
200 - 220 - mag hand too horizontal - better line of action through arm
300 - 360 - motion is too floaty - more slow into last pose - reall heavy slow in
270 - hold pose for 5 more frames
280ish - delay eyelid squint by a few frames
beginning - maybe lean him back a bit more?
307 - left arm pop
310ish - delay FK blend, animate IK controller to get arm off ground
200 - make ant stomp harder - sharper landing
80 - slubtle head drag on way down
Jesse
Throughout - subtle breathing in spine - when going from pose to pose, find subtle motions in body that can carry between them
End of sleepy slump - have a head drop at the end, make wake up a bit faster
200 - 270 - get him moving forward in story quicker
280 - 290 - support eye open with head, hand, fingers? keep subtle
400 ish - change mouse hand pose to grip better?
475 - 490 - finger tap - too extreme, try uncurling finger a bit on
360 - raise head/spine after hand drop - subtle
345 - 365 - left wrist breaks, smooth out hand motion more from chin to desk
350 - 500 - add some sharp heavy blinks
320 - 350 - sharper eye moves, add a blink during transition
585 - 625 - use spine/clavs to support arm gestures, eye darts on keyboard and screen
625ish - delay reaction by 5 frames, start reaction in eyes first, slow into shock pose and hold a bit longer
750 - 800 - pounding needs spine/clav support, left wrist is broken
800 - 810 - slap needs anticipation and slight body support
695-725- shaky hand needs to push in more over time / too floaty
900 - 950 - too floaty, esp. right arm
Thursday, November 18, 2010
Thursday, November 4, 2010
No class Week 6
Two ways to get feedback next week:
Find me on campus:
Monday - room 512 / 12 pm
Tuesday - room 512/ 5 pm
Email me a playblast
Greg.lemon@gmail.com
Find me on campus:
Monday - room 512 / 12 pm
Tuesday - room 512/ 5 pm
Email me a playblast
Greg.lemon@gmail.com
Project 2 feedback
Taki -
R2
after 2nd pose - add exhale breakdown
when he leans into the desk, keep his weight higher, should be on balance
little more reaction in body when he sees magoc snot
Before lean in, have him look back @ it again
Jesse -
More body and foot movement
pull chair in when char gets concerned
2nd half of poses - adjust timing - find buildup
Figure out punch ending - if extreme, needs more desperation buildup. Use end "begging" poses?
Breakdowns for keyboard gestures and strikes
Round 2
initial investigation pose (~175) hold longer
1st keyboard press - hold longer and think about timing and number of presses
clenched fist pose - make more direct at monitor - funnel and direct his hatred straight ahead
@ 275, make head overlap look more natural, involve shoulders too
around 300, need extra breakdown invloving hands/arms flopping down towards screen
@335, hold this pose longer. It's funny! Need xtra breakdown after showing defeat on face/upper body
Paul
More buildup - have him lean in forward right before he gets caught
Giggle at beginning, and then lean in for the kill
Extra pose for "caught" before he leans to look up
Timing cleanup
stronger finger/hand poses - esp. left hand
when shadow goes over, have him blink or gulp, then cut to black
R2
Less spine curve just a bit on last pose
Add laugh and swoop in inbetweens
find a few additional "target" inbetweens during lean in - he's hunting ants, switching targets, etc
one more inbetween duing sit upright
Spend some time on timing and spacing on certain poses - esp. laugh and lean in
Jackie
Shorten ending - get him defeated
Speed up flop/defeat, but make sure you really slow into it
Do some extra thumbs for scrable to attention
Rais
Start casual, then notice thing
more build up in timing
swap turn direction - no turn away from camera
be aware of arm covering eyes - don't block face from cam
Round 2
1st look - less head turn, sell more with eyes
1st pose - loosen arms, more casual
1st pose - right foot should start slightly twisted like in 2nd pose
3rd pose - too much turn on body and feet, find good 1/2 way
final look pose - add second "extreme" look pose, then make face shocked from this position
final run pose - front foot still in air?
4th or 5th pose - room for both feet to shuffle forward?
Yalda
Hold beginning posture longer - find the moment that makes him put his foot down
Adjust all timing on middle poses - stretch out and build up tension
Just before loss - scoot him more foward - show how committed he is.
Keep him angry in middle, but just before loss, make him hopeful.
Bite lip @ beginning?
R2
Work on spacing and timing, esp. dramatic holds.
Push knees a bit more in early seated poses
Extra inbetween for sit to stand
R2
after 2nd pose - add exhale breakdown
when he leans into the desk, keep his weight higher, should be on balance
little more reaction in body when he sees magoc snot
Before lean in, have him look back @ it again
Jesse -
More body and foot movement
pull chair in when char gets concerned
2nd half of poses - adjust timing - find buildup
Figure out punch ending - if extreme, needs more desperation buildup. Use end "begging" poses?
Breakdowns for keyboard gestures and strikes
Round 2
initial investigation pose (~175) hold longer
1st keyboard press - hold longer and think about timing and number of presses
clenched fist pose - make more direct at monitor - funnel and direct his hatred straight ahead
@ 275, make head overlap look more natural, involve shoulders too
around 300, need extra breakdown invloving hands/arms flopping down towards screen
@335, hold this pose longer. It's funny! Need xtra breakdown after showing defeat on face/upper body
Paul
More buildup - have him lean in forward right before he gets caught
Giggle at beginning, and then lean in for the kill
Extra pose for "caught" before he leans to look up
Timing cleanup
stronger finger/hand poses - esp. left hand
when shadow goes over, have him blink or gulp, then cut to black
R2
Less spine curve just a bit on last pose
Add laugh and swoop in inbetweens
find a few additional "target" inbetweens during lean in - he's hunting ants, switching targets, etc
one more inbetween duing sit upright
Spend some time on timing and spacing on certain poses - esp. laugh and lean in
Jackie
Shorten ending - get him defeated
Speed up flop/defeat, but make sure you really slow into it
Do some extra thumbs for scrable to attention
Rais
Start casual, then notice thing
more build up in timing
swap turn direction - no turn away from camera
be aware of arm covering eyes - don't block face from cam
Round 2
1st look - less head turn, sell more with eyes
1st pose - loosen arms, more casual
1st pose - right foot should start slightly twisted like in 2nd pose
3rd pose - too much turn on body and feet, find good 1/2 way
final look pose - add second "extreme" look pose, then make face shocked from this position
final run pose - front foot still in air?
4th or 5th pose - room for both feet to shuffle forward?
Yalda
Hold beginning posture longer - find the moment that makes him put his foot down
Adjust all timing on middle poses - stretch out and build up tension
Just before loss - scoot him more foward - show how committed he is.
Keep him angry in middle, but just before loss, make him hopeful.
Bite lip @ beginning?
R2
Work on spacing and timing, esp. dramatic holds.
Push knees a bit more in early seated poses
Extra inbetween for sit to stand
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