Rais
loosen up hands at beginning
firmer foot plant on front of wall
Hands plant solidly on wall
more arm overlap/unwind on landing position
final step at end could be smoother, esp. Y tran of root.
jackie
re-block entrance up to get on chair.
make strong run to stop transition.
final pose of entrance needs to feel more natural, lower the pelvis
Fix stool getup - no sliding feet
overlap in wave motion
make stool get down quicker
hold first smile pose for 1 extra second
Fix run at end - one axis for exit
Taki
First stance - more arm swing side to side.
Punch needs to be sharper and more snappy. Look at SF3. Big anticipation, quick, sharp powerful snap.
120 - 140, more character in front hand pose?
160-170 punch anticipation pose, more overlap on punch arm
260-> subtle body pose change during shake fist.
335 - even out weight a bit - too far over back leg.
260-> work on arm pose during punch shake, maybe curl upwards? get hand into the gesture too.
Paul
soften end of 1st swing
1st shuffle/turn - balance is a bit off
smooth out beginning of 2nd swing
more follow thru in 2nd swing, find a rising arc into next pose.
Stick throw - more follow thru in body and hands. Pick up back leg? More overlap and settle
After stick throw: confused pose - tighten up gestures and head movement + animate fingers - keep them alive
Fix final pose so it's different from previous. Maybe show hurt/injured?
Jesse
Fix foot sliding overall
transition to first ballerina pose could be smoother
head swims around in 1st Ballerina pose
1st flip landing - more bounce and settle after
more delicate pose when gripping bulb? bulb should point upward from hand?
Anticipate final lightbulb catch with more outstretched arm
280 - 350: loosen limbs, find nice overlap
2nd Ballerina pose landing: fix foot roll, make springy
Yalda -
reblock 300-390, speed up this section to get story moving
All run sequences - strong footsteps, faster movement, stronger/longer stops/turn poses at each end
reblock 500 - 550
550 - 600 - needs to be sharper, faster and more direct
smooth out pops and flat curves on character
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