Thursday, December 16, 2010

Final Project Critique

Jackie

adjust second gesture ("jobs") - does not read as well as the first ("food")
Maybe try a downwards moving gesture (hand drop?)

140-150 - knee wobble
175-185 - lose foot shift
Heads are falling off
- lessen spine bend
- left arm in air - find a really good pose, try not to twin too badly
- improve finger poses - angular and mad!
Head are falling off anticpation - try hands on head, state of shock look on face
Make sure you have good contrast between "our pets" and "heads are falling off" - think explosion of anger




Taki

Walk -

contact pose
- rotate hips to assist leg rotation - hips are rotated wrong way
- counter-twist spine to compensate and keep head point forward
- make sure contact foot is hitting the ground
- back knee is turned too inwards


Passing position
- root of character should shift in X so center of grav is over supporting leg
- root should rotate in Z to show the weight being on one foot
- spine should counter rotate to compensate for hips
- head counter rotates- keep head level from front view
- figure out arm rotation from front - outwards curve is more feminine, inwards more masculine
- foot needs subtle rotation and translation in X to give it more character
- remove toe roll and rotate foot forward instead - toe roll should be only when foot is about to leave ground

Motion -

-Adjust Y curve of root - smooth it out - high on passing, low on contact, don't crouch him too low on contact

-Head needs subtle overlap and drag
-Flatten foot sooner after contact pose
-Google "Keith Lango + Power Centers" and think about how to incorp. that into your walk
-Lean root fwd more
-animate the wrists
-animate the fingers
- animate the root moving forward and backward in Z to help complement the force of the walk.

Run -

Same notes on hips and spine for walk - twist, contraposto, etc

conact-

passing-
-root too low
-leg too crumpled
- supporting knee should be straighter and more to the front


- make sure head overlaps spine
- try to keep head centered from front
- get root moving forward on Z
- exxagerate hip bounce in Y, while keeping upper spine stable
- cleanup spine and root curves - make sure the motion is smooth
- frame 4 - both ankles broken
- from front view, knees go all over






Paul

- right hand cleanup - needs drag and overlap
- frame 50-70 - make paper read motion smoother - blend arm, elbow and wrist motions better
- eye look needs work on 60 - 90 - too locked in place. Maybe try keeping them on Kevin Spacey
- get hips slightly more invested in the lean to side gesture - too locked right now
-frame 35 - support wrist rotation with a bit of elbow rotation
-last digit of pinky is too crumpled/curled
-15-25 - finger uncurl could be smoother
- "practice" needs work - mouth wider on "pra"
- "Hadn't had the practice" should be smoother - 3 mouth opens
- subtle spine lean support on "practice"
- try adding some subtle Y rot on head
- try imrpoving arcs in head
- right arm seems totally locked on turn
- add subtle Y tran on root to help sell existing up/down arcs


Rais

- start - bend right arm/elbow lower to complement existing line of action
- rotate right wrist outwards (subtle) to help with line of action as well
- 95 - finger is going through head
- anticipate "why" with lips more by getting them pursed a bit sooner
- 93 - head is too leaned to side
- 103-107 - right wrist translation seems locked, maybe have him stretch the wrist fwd a bit more
115-140 - left wrist needs work - fingers should relax/curl sooner
120-140 - blend all left wrist rotation axis better
90 - eyeballs seem to be in weird postion - maybe fix head first to fix this
-180 - spine/shoulders should twist to complement slap gesture
-the flop @ end needs work - more curl and overlap in spine, possibly straighten the spine at the end of the slap and use existing curve value for drag here
- lose pursed lips @ end of "right", maybe try holding the end syllable instead
-105-140 -right arm drop should be more simple - find a better arc, quick drop motion
- finger pose on "fired" could be more interesting - think angry!
- blend wrist slap rotation into end of wrist slap translation better.
- "You Know What?" is all about a quick, asserive transition from the point gesture to him standing upright. Quick, snappy.
- frame 1 left elbow pop.
-0-110 - left fingers are swimming and thumb goes thru desk in first 80 frames


Yalda -

34 - sell "buring you" with rest of body more, otherwise wrist position @ 34 looks odd
0-40 - left hand is floaty on shovel - lock it more
65- remove double shover tap, just sell the single shovel dump and let the dirt do the work.
100-108 - get the line of action in the shovel to rotate more into the action
115 - left elbow pop
"Shut Up" needs more work on overlap on spine, head, and shovel
210 - rotate hips more into shovel swing
38 - maybe try rotating shovel so line of action is a bit more upwards
90-100 - lose eye look back down @ grave, extend eye roll instead
40-56 - eyes stare straight ahead, maybe have them glance down @ grave sooner?
shovel floaty at the end
support end surprised gestures with spine a bit more
90-120 - hips do weird wiggles - simplfy anim to support weight transition
207- spine is too bend @ top
176- rotate shovel (actual geometry, not circle) to dump dirt and ease tension on wrists


Jesse

50 - wrist and mike should roll outwards more for overlap
1280- check right clav - too high?
1415-1450 - try adding subtle horizontal head arc (arcs?) during head rise
1605ish - left foot should stay longer OR hips should move over sooner - right now, off balance
1469 - need to show "T" and end of "Night"
1415-1475 - left wrist cleanup, overlap/offset fingers on close and open, remove unneeded finger/wrist rotation
1490-1570 - improve arc on root throughout motion
1535 - she bonks herself on the head w mike - cleanup motion
1495ish - improve arc on mike hand
880ish - head pop up is abrupt, smooth out
fade out/trail audio a bit at end

Thursday, December 9, 2010

Final Project 3 feedback

Paul

look @ notes in email
Lip Synch - Nice! Looks like a great first pass. We'll talk about this part on Thurs.
Left Arm 50-end needs loosening, overlap, etc
right hand better finger pose for paper hold

Rais
0-1 seconds
fix hand pose - too distracting / needs to be more natural
fix left elbow to emphasize line of action better

1 sec - 4 sec
Needs cleanup
Too much is happening - simplify the gestures here
"one thing right" - try to hit 2 of the 3 beats here (3 seconds)
Right wrist is broken, too floaty/wobbly
elbow is wobbly/poppy

5 seconds - you know what?
needs subtle anticipation and better slow out - use the dialogue for timing
find a better line of action here
right wrist broken during transition

You're fired!
support action with upper body twist/lean
support with root as well
try shifting weight during slap/ side to side
Better flop in chair, make motion quicker with better/longer slow out and better flop @ end


Yalda

start (1-3 sec)
1st footstep- char is off balance
tosro movement needs smoothing
better shovel anticipation - better first shovel pose

"I'm burying you" needs head/torso gesture - listen to sound and use motion to sell it.

First dirt dump into ground - add a dip in the shovel and root movement, support gesture more w spine

mid-section bwtn 1st shovel and 2nd shovel - simplify this, have him hold pose, do head/eye action, then go to 2nd shovel anticipation


Jesse
start
left hand fingers - simplyify - start w good curl, open @ halfway, end with curl/clench/fist. This
of her squeezing the word
try moving whole character keys forward a few frames (4-10) on "night" and "holy"
0-2 seconds - left wrist rotate is too stiff
Holy - find better arc in torso
Lip synch needs mouth widen and purse to overlap jaw
2nd hip shift at end wake up step seems to forced and strong


Greg
frame68 eye weirdness
couple more frames @ end for settle
60-70 right arm/elbow more sticky, less pop up
push nervous face on bleed
more overlap and animation on lip/wide-purse control

Thursday, November 18, 2010

Project 2 feedback

Project 2 Feedback

Rais

0 - 40 - head is drifting, fix motion to complent idle in body
140 - 180 - too much wobble in root. Soften the curves and take out big changes.
60 - hold this position 5 more frames
60 - 80 - remove left finger flex
90 - 110 - remove right finger flex/straighten
60 - 96 - smooth out Y rotation on COG, offset Y tran keyframes. Start of step = low, mid step = high
40 - 60 - find arc in head turn. Include body/spine in arc.
259 - 260 - pop in right arm - too big of a change in one frame, try smoothing out
135 - 145 - right arm and elbow get locked - keep them alive. Also, elbow should lead or follow, adjust so that it does.
200 - 215 - add some X tran to create a subtle arc in the COG, look @ 219 - 230
140 - awkward pinky pose in left hand
180 - 230ish - left arm/elbow/wrist needs fluid motion/overlap
180 - 200 - more twist on COG/hips, translate COG in Z to keep him on balance, less foot pickup
180 - 205 - blend step fwd, arm raise and COG raise into one motion
235 - 245 - anticipate head stetch with a little squash, add overlap and settle to head stretch so it is not locked. Offset hands from head stretch a bit.
150 - 180 - more stickiness in upper body during look.

Taki

Add clavicle motion
0 - 100 - too floaty, too long
100 - 160 - make faster, add overlap and drag
100 - 120 - break up arms so they start moving @ diffent frames
260 - 300 - dimish/offset table scratch or remove, add subtle head motion to assist nose pick
320 - 340 - add subtle anticipation to head/eye surprise
340 - 380 - add arc to head turn, get the spine into the motion as well
375 - 380 - eyes look back @ snot before head turns
380 - 400 - bigger freakout, build up in stages - start with mouth closed, build up to open - also, right arm has no movement here, and head, spine and left arm start/stop at the same time, also, right arm needs to plant on desk
400 - 420 - need more head/spine change here
460 - 500 - more drag and overlap in spine, arm, head
0 - 120 - right fingers and hand totally locked.
340 - 400 - get a camera and record some takes


yalda

Keep both hands on controller while playing
fix right arm to stick to controller better
80 - 85 - massage pop in spine
320 - 375 - fix twinning on legs in both pose and timing
390 - 395 - hold standing postion just a bit longer
0 - 100 - dimish foot thumping, maybe pause here and there?
550 - 580 - make fall more fluid, add drag and overlap to spine/head,
578 - fix pop
390 - 410 - foot should roll off ground, delay foot rise after body rise
404 - 475 - keep COG alive - fix lock
485 - 500 - figure out if this is a stomp or not. If yes, make more drastic, if no, make more subtle
End - better flop solution for controller and hand - shoulder slump
495 - 515 - arms are locked, loosen them up

Paul

End pose - look up through mag glass?
47 - fix left hand pop
75-85 - more slow out after laugh
60 - 75 - adjust hand pose so it doesn't cover mouth so much
0 - 45 - animate left hand and elbow to compress with spine. Fix elbow position.
50 - 75 - loosen up mag hand - add drag and overlap
80 - 95 - smooth out left hand's contact with the ground
157 - 193 - mag hand is too stiff
200 - 220 - mag hand too horizontal - better line of action through arm
300 - 360 - motion is too floaty - more slow into last pose - reall heavy slow in
270 - hold pose for 5 more frames
280ish - delay eyelid squint by a few frames
beginning - maybe lean him back a bit more?
307 - left arm pop
310ish - delay FK blend, animate IK controller to get arm off ground
200 - make ant stomp harder - sharper landing
80 - slubtle head drag on way down

Jesse
Throughout - subtle breathing in spine - when going from pose to pose, find subtle motions in body that can carry between them
End of sleepy slump - have a head drop at the end, make wake up a bit faster
200 - 270 - get him moving forward in story quicker
280 - 290 - support eye open with head, hand, fingers? keep subtle
400 ish - change mouse hand pose to grip better?
475 - 490 - finger tap - too extreme, try uncurling finger a bit on
360 - raise head/spine after hand drop - subtle
345 - 365 - left wrist breaks, smooth out hand motion more from chin to desk
350 - 500 - add some sharp heavy blinks
320 - 350 - sharper eye moves, add a blink during transition
585 - 625 - use spine/clavs to support arm gestures, eye darts on keyboard and screen
625ish - delay reaction by 5 frames, start reaction in eyes first, slow into shock pose and hold a bit longer
750 - 800 - pounding needs spine/clav support, left wrist is broken
800 - 810 - slap needs anticipation and slight body support
695-725- shaky hand needs to push in more over time / too floaty
900 - 950 - too floaty, esp. right arm

Thursday, November 4, 2010

No class Week 6

Two ways to get feedback next week:

Find me on campus:
Monday - room 512 / 12 pm
Tuesday - room 512/ 5 pm

Email me a playblast

Greg.lemon@gmail.com

Project 2 feedback

Taki -
R2

after 2nd pose - add exhale breakdown
when he leans into the desk, keep his weight higher, should be on balance
little more reaction in body when he sees magoc snot
Before lean in, have him look back @ it again


Jesse -

More body and foot movement
pull chair in when char gets concerned
2nd half of poses - adjust timing - find buildup
Figure out punch ending - if extreme, needs more desperation buildup. Use end "begging" poses?
Breakdowns for keyboard gestures and strikes

Round 2

initial investigation pose (~175) hold longer
1st keyboard press - hold longer and think about timing and number of presses
clenched fist pose - make more direct at monitor - funnel and direct his hatred straight ahead
@ 275, make head overlap look more natural, involve shoulders too
around 300, need extra breakdown invloving hands/arms flopping down towards screen
@335, hold this pose longer. It's funny! Need xtra breakdown after showing defeat on face/upper body

Paul
More buildup - have him lean in forward right before he gets caught
Giggle at beginning, and then lean in for the kill
Extra pose for "caught" before he leans to look up
Timing cleanup
stronger finger/hand poses - esp. left hand
when shadow goes over, have him blink or gulp, then cut to black

R2
Less spine curve just a bit on last pose
Add laugh and swoop in inbetweens
find a few additional "target" inbetweens during lean in - he's hunting ants, switching targets, etc
one more inbetween duing sit upright
Spend some time on timing and spacing on certain poses - esp. laugh and lean in



Jackie

Shorten ending - get him defeated
Speed up flop/defeat, but make sure you really slow into it
Do some extra thumbs for scrable to attention

Rais

Start casual, then notice thing
more build up in timing
swap turn direction - no turn away from camera
be aware of arm covering eyes - don't block face from cam

Round 2
1st look - less head turn, sell more with eyes
1st pose - loosen arms, more casual
1st pose - right foot should start slightly twisted like in 2nd pose
3rd pose - too much turn on body and feet, find good 1/2 way
final look pose - add second "extreme" look pose, then make face shocked from this position
final run pose - front foot still in air?
4th or 5th pose - room for both feet to shuffle forward?

Yalda
Hold beginning posture longer - find the moment that makes him put his foot down
Adjust all timing on middle poses - stretch out and build up tension
Just before loss - scoot him more foward - show how committed he is.
Keep him angry in middle, but just before loss, make him hopeful.
Bite lip @ beginning?

R2

Work on spacing and timing, esp. dramatic holds.
Push knees a bit more in early seated poses
Extra inbetween for sit to stand

Shot planning and Power Centers

http://www.shaunfreeman.com/animating_tips/planning_out_a_shot.htm

http://www.keithlango.com/tutorials/old/powerCenter/powerCenter.htm

Thursday, October 28, 2010

Project 1 Final Feedback

Rais
loosen up hands at beginning
firmer foot plant on front of wall
Hands plant solidly on wall
more arm overlap/unwind on landing position
final step at end could be smoother, esp. Y tran of root.

jackie
re-block entrance up to get on chair.
make strong run to stop transition.
final pose of entrance needs to feel more natural, lower the pelvis
Fix stool getup - no sliding feet
overlap in wave motion
make stool get down quicker
hold first smile pose for 1 extra second
Fix run at end - one axis for exit

Taki
First stance - more arm swing side to side.
Punch needs to be sharper and more snappy. Look at SF3. Big anticipation, quick, sharp powerful snap.
120 - 140, more character in front hand pose?
160-170 punch anticipation pose, more overlap on punch arm
260-> subtle body pose change during shake fist.
335 - even out weight a bit - too far over back leg.
260-> work on arm pose during punch shake, maybe curl upwards? get hand into the gesture too.


Paul
soften end of 1st swing
1st shuffle/turn - balance is a bit off
smooth out beginning of 2nd swing
more follow thru in 2nd swing, find a rising arc into next pose.
Stick throw - more follow thru in body and hands. Pick up back leg? More overlap and settle
After stick throw: confused pose - tighten up gestures and head movement + animate fingers - keep them alive
Fix final pose so it's different from previous. Maybe show hurt/injured?

Jesse
Fix foot sliding overall
transition to first ballerina pose could be smoother
head swims around in 1st Ballerina pose
1st flip landing - more bounce and settle after
more delicate pose when gripping bulb? bulb should point upward from hand?
Anticipate final lightbulb catch with more outstretched arm
280 - 350: loosen limbs, find nice overlap
2nd Ballerina pose landing: fix foot roll, make springy

Yalda -
reblock 300-390, speed up this section to get story moving
All run sequences - strong footsteps, faster movement, stronger/longer stops/turn poses at each end
reblock 500 - 550
550 - 600 - needs to be sharper, faster and more direct
smooth out pops and flat curves on character